

In other words, I am _not_ in favor of the settings turning into a giant control panel of check-boxes where users try to band-aid around sim problems…we’ve tried that in the past and it works badly. The fix for this isn’t more settings, it’s to fix the performance bottleneck in the car code. That’s why they are turned down so far right now. Same thing for the cars – the usual complaint I hear is “cars hurt performance”. bad LOD tagging in the art) and then tune both what we draw and when we draw it at the same time for all conditions. Given so many variables, I am not looking to try to break out drawing distance…we’d have to do a ton of work to make the drawing distance work in a way that was not astonishing if the goal is just to get performance back, what we need to do is to address some of the problems that exist at the art asset level (e.g. normal, shadow, reflection), the type of scenery, the visibility, and the distance at which we build stuff. That may have been true in X-plane 9, but in X-Plane 11, there are interactions between several categories of draw distances, several rendering modes (e.g.

But here’s the thing: there just _isn’t_ one drawing distance anymore. – On our radar of things to fix in the sim itself.įor example, in pretty much every case of drawing distance I’ve heard about, the goal is to tune peformance. – Badly or not at all solved by bringing the settings back and The VERY short version is that MOST of the “bring back X” settings requests I’ve seen have been aimed at solving a problem that is both: I meant to write up a big post on this but got bogged down trying to make it coherent, since the issue was an important one. * I wouldn’t call the AMD problem a bug on either our part or AMD’s – it’s more in the category of “OpenGL makes no promises as to what might be fast, so app developers have to debug on all shipping hardware and try not to do painful things. YSSY) and get the file size down so we can put Alaska and friends back. The first priority for the new DSF tiles is to fix blatantly broken tiles (e.g. I am still working on improving cloud performance, and a recut of the DSF tiles is rendering as I type. My suggestion for now is: try it both ways and run with whatever works best for your machine this bug is affected by both your particular CPU and the kind of work-load your settings induce in X-Plane.
X plane 11 update driver#
But it does still slow things down a little bit on some computers – I see 5% fps loss with the threaded driver on. In the most recent betas, the threaded driver no longer totally kills X-Plane performance. This fix will only affect users who were seeing super-lousy performance on very light configurations. Over the weekend, with the help of some very patient users, we found the cause of poor performance on some AMD hardware*. I have a prototype fix, and I hope to have it in X-Plane some time this week. If you are seeing problems with the flight model, please report bugs ASAP so Austin can look at them! I think we are approaching the end of some major flight model updates the last thing Austin is looking at is better body shadowing, which he will probably write up shortly. Hopefully your dilemma will be fixed soon.X-Plane 11.0 public beta 8 went up over the weekend.


Unfortunately there is no going back and you like many others are having the same frame rate problem which needs to be fixed. In addition either as a personal message from Thomson (Laminar Research) or a comment by him in the last week or so in this forum he indicated that the testing phase is still ongoing.įinally if 11.30 was officially released Steam would be blowing their trumpet touting business to purchase the hybrid version from them. To date none of these messages have been received. In addition X-Plane.Org would be sending messages out advising of the new official release. Normally when a version is officially released for general public use I receive a private email from Laminar advising that an official release has been made. The following link at indicates that it is still in release candidate v3 testing ie still in testing phase having gone through private testing, Beta testing and public testing V1 and V2. Not knowing where you reside yesterday to me was Saturday and LRs website was viewed on Saturday and again today Sunday at 6-00pm.
